Silhouette sketches. We quickly identified that we wanted to incorporate a lot of negative space in the gauntlet, so I did a concept pass using values to convey the silhouette instead of line.
Finals
In-game topology. Due to the complicated angles and numerous cutouts in the form, I didn't rely on the hipoly sculpt too much. It was quicker to cut a lot of that detail into the lopoly directly.
In-game model with textures and materials.
Spellbreak Wind Gauntlet Concepts and Model
Concepts and Model of the Wind Gauntlet in Spellbreak.