Spellbreak Wind Gauntlet Concepts and Model
Rough first-pass sketches.

Rough first-pass sketches.

Silhouette sketches. We quickly identified that we wanted to incorporate a lot of negative space in the gauntlet, so I did a concept pass using values to convey the silhouette instead of line.

Silhouette sketches. We quickly identified that we wanted to incorporate a lot of negative space in the gauntlet, so I did a concept pass using values to convey the silhouette instead of line.

Finals

Finals

In-game topology. Due to the complicated angles and numerous cutouts in the form, I didn't rely on the hipoly sculpt too much. It was quicker to cut a lot of that detail into the lopoly directly.

In-game topology. Due to the complicated angles and numerous cutouts in the form, I didn't rely on the hipoly sculpt too much. It was quicker to cut a lot of that detail into the lopoly directly.

In-game model with textures and materials.

In-game model with textures and materials.

Spellbreak Wind Gauntlet Concepts and Model

Concepts and Model of the Wind Gauntlet in Spellbreak.

Art direction by Damon Iannuzzelli.

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