Spellbreak Vault Concepts and Models
Initial Vault sketches.

Initial Vault sketches.

First-pass vault concepts. The tall vault in this concept was built and served as the only vault in the game for quite a while.

First-pass vault concepts. The tall vault in this concept was built and served as the only vault in the game for quite a while.

These are early sketches of the epic vault. Our level designer at the time consistently placed statuary and torches near our early placeholder epic vaults, so I worked those elements into the vault itself.

These are early sketches of the epic vault. Our level designer at the time consistently placed statuary and torches near our early placeholder epic vaults, so I worked those elements into the vault itself.

Second-pass vaults. When it came time to build more variations of the vaults, I decided to go with a simpler form. To expedite the readability of the status of the vaults, I added a bright glow between the door panels which disappears upon looting.

Second-pass vaults. When it came time to build more variations of the vaults, I decided to go with a simpler form. To expedite the readability of the status of the vaults, I added a bright glow between the door panels which disappears upon looting.

Small Vault hipoly sculpt.

Small Vault hipoly sculpt.

Rune Vault hipoly sculpt.

Rune Vault hipoly sculpt.

Tall Vault hipoly sculpt.

Tall Vault hipoly sculpt.

Epic Vault hipoly sculpt.

Epic Vault hipoly sculpt.

Vault in-game topology.

Vault in-game topology.

In-game vault models. The subtle undulation of the glow inbetween the door panels was created in the Material Editor combining a simple glow mask and animating noise textures and intensity.

In-game vault models. The subtle undulation of the glow inbetween the door panels was created in the Material Editor combining a simple glow mask and animating noise textures and intensity.

In addition to concepting and modeling the Vaults, I also rigged and animated them to open.

Spellbreak Vault Concepts and Models

I had the pleasure of working on the design and construction of the vaults in Spellbreak. Aside from the concept and modeling, it was also a chance to do a bit of simple prop rigging and animation.

Art direction by Damon Iannuzzelli.

More artwork