Real-time character model and textures for the front-man of the player's band in Rock Band VR. In addition to designing and concepting this character, I also modeled and textured his head, hair, body, and clothing. The accessories (bracelets and necklace) were outsourced and his guitar was worked on by a few different artists, with a bit of polish by myself at the very end.
All assets aside from the jacket started as a hipoly sculpt in ZBrush, retopo-ed/UV'd in Max or Maya, and textured in Substance Painter. The jacket started in Marvelous Designer, then was detailed and distressed in ZBrush, retopo-ed and UV'd in Max, and textured in Substance. The renders aside from the hipoly were taken in Marmoset Toolbag 3. The whole character with guitar is around 33k triangles.