Here are just a few of the hipoly heads I sculpted for the character creator.
In-game head topology. We shared topology for all heads.
In-game, wireframe, and hipoly arm model.
Vintage jeans in-game mesh and wireframe.
Leather motorcycle jacket in-game mesh and wireframe.
Early hair tests. We transitioned from a chunky volumetric style to alpha planes for RB4.
In-game vault suit screencap. The pip-boy was whipped up by my colleague Eric Camara.
Female Vault Suit
Male Vault Suit
Rock Band 4 Assorted 3D Work
Here's a collection of 3D work from my time on Rock Band 4. We built a new set of character assets from scratch in a very limited amount of time. It was also the studio's first project utilizing physically-based rendering.
Towards the end of the project, I had the opportunity to sculpt a Rock Band take on a Fallout 4 Vault Suit, which was super fun. It was released in a free content update shortly after launch.